Archive for the ‘Filmmaking’ Category

Telling the truth with movies

Saturday, January 28th, 2012 by

I started Fallen Branches as an exercise in generating pages, but as I dug into the plot, I discovered that I was writing what would become the most personal movie I have ever made. I’m fond of saying that every character I write is autobiographical in some way, but that’s especially true of this script. And when I was finished with the first draft, some of the things I saw shocked me. For a long time I had no desire to show the script to anyone. I kept telling myself that when I revised it, I would work harder to be less personal, to obfuscate and invent. I thought I would rewrite the whole movie, but when the time finally came to do a second draft, I found that there was very little I could change about the fundamental story.

Over the course of 125 pages, I had painted an unflattering self-portrait—and yet, I had to grudgingly admit, it was sincere. It was a movie about love and resentment, two emotions that are never far from my mind. It was a movie about the pressure I feel to live up to the expectations of others—and my own expectations, too. It was a movie about doubt, about regret. It was me when I was a bastard and me when I let people take advantage of me. More importantly, it felt like it was other people, too.

I’m a collector of great quotes, particularly about the nature of art. Here is my current favorite:

The desire to avoid embarrassment is the death of art. To be human is to be embarrassing.”

~Young Jean Lee

So, after fighting with my ego for months, I told myself to let it go. When I released the final draft into the wild to be read by dozens of actors and crewpeople, I had made peace with allowing myself to be vulnerable.

I’ve been surprised at the response the script has received. It’s a little movie, after all, about a family. Grandma has died. They’re losing the farm. It’s a story that’s been told a thousand times before. But we have amassed a scarily impressive cast, and it’s in large part by virtue of the script. The word that gets thrown around a lot is “honest.” I don’t say this to brag, my point is that a movie like this doesn’t get made unless the script connects with people. I don’t think that what I have done is particularly remarkable, I just set aside my ego and wrote down what was in my head, but… I guess maybe there aren’t many movies that do that. Maybe that honesty has resonated with others.

It used to be that I was loath to explore love or resentment in my films (or doubt, or regret, or fear, or… anything else, really) in any meaningful way, because I was afraid of what people might think of me. Or sex. Noooo, certainly not sex! Talking about sex was anathema to me! And yet here I was, writing about it in a way that was… honest. Not funny, not freaky, not titillating, just… honest.

I’ve never written a sex scene before. I’ve always let my embarrassment get the better of me. But I knew I needed to write one in this movie, precisely because it made me uncomfortable. Sexuality is too big a part of the human experience to put it out of mind or couch it in euphemism (as Hollywood is so fond of doing). There are a number of independent filmmakers now producing what amounts to art-house porn, and although I find their goals politically admirable, I think that they’re missing the point: sex in movies tends to focus on the ways in which the characters are different from us. In this way, it is a microcosm of a bigger problem: movies often otherize their subjects. That’s not something I have any interest in doing.

This otherizing is a symptom, I think, of our tendency for ironic detachment. Ironic detachment is easy. It lets us say things without meaning them. It lets us rely on cliché without seeming too earnest; to wink at the audience. See as an example every look-how-quirky-this-person-or-situation-is independent film ever made, the message of which is always: these people are not like you.

I recently saw an interview with the astrophysicist Neil DeGrasse Tyson. He was talking about how astounding it is to realize that the atoms that make up you and me and everyone else in the world were formed in the crucibles of distant stars—how that one piece of knowledge ties us to the universe (and to each other) like nothing else.

That’s the kind of movies I want to make: movies that are predicated not on the idea that we are different from, but the idea that we are the same as. That’s how I wrote Fallen Branches, and I find that through that process, I have become—possibly for the first time in my life—comfortable in my own skin, and capable of taking these lessons with me to my next movie, and the next one, and the one after that.

I rarely do anything other than make movies, because I don’t like to do things that I’m not good at. Like telling you that I love you. But I vow to do things I’m not good at. I vow to tell stories that are not easy, stories that are honest. Going forward, I will never make a movie unless I believe that it deserves to be made, and that I can stand behind the film as an extention of myself. That is a director’s job. I don’t always know what I mean, but I promise that from now on, I will work hard to figure out what I mean and then say it. No excuses. No detachment.

 

Andrew Gingerich
January 28th, 2012

Our production board

Thursday, January 26th, 2012 by

One entire wall of our production office has been sectioned off as a giant February calendar. Each of the strips of paper pinned to the wall represents a different scene that we need to shoot.

Fallen Branches production board

Yikes.

Location Tease

Wednesday, January 25th, 2012 by

I don’t have too much that I’m at liberty to share right now, but here are two pictures:

Farmhouse front door

Barn location

Cinema Needs Saving

Wednesday, January 18th, 2012 by

People of Earth, I come to you today with exciting news.

I’ve been keeping mum about this for a long time, mostly out of superstition. They say you shouldn’t tell people you’re pregnant until after the first trimester just in case something should go wrong, and I’ve taken the  same tactic here. But now it’s time for me to let the cat out of the bag:

I’m pregnant.

Wait, why did I say that? No. Definitely not pregnant.

No, I want to tell you about a new cinematic venture that I am proud to be a part of: Region Zero. I’ll be dedicating a week’s worth of posts to discussing the ethos of Region Zero, and how it will work in the real world. Today: a seed germinates.

I spent most of last March in Santa Fe, working with Vvinni Gagnepain on his film Delicious Pound Cake. Most of my off-set activity consisted of pacing back and forth in Vvinni’s dorm room and ranting about the film industry for hours on end. Those rants got me scheming, and one day towards the end of production I sent a long, rambling email to Vvinni and a couple other like-minded maniacs. I excerpt it below:

Before reading this, you must read The Day the Movies Died, by Mark Harris for GQ. It’s long, but you have to read the whole thing. It’s some of the best film-industry commentary I’ve ever encountered.

I was watching an interview with Atom Egoyan the other day, and he was lamenting the death of the medium-sized movie. He says that big-budget ($20 million+) features have a future and that tiny backyard features do as well, but that the market for smaller, intelligent movies aimed at adult audiences—the kind of movies he makes—is drying up, and opportunities are vanishing with them. It’s made me think about the future of movies, and particularly movies made for smart, discerning audiences.

Hollywood makes movies for 14-year-old boys. It seems to work for them, and as they have discovered, this business model means that they never need to develop original properties; they can rely on existing brands (like Battleship or Rubik’s Cube—yes, Rubik’s Cube) to sell their films based on name recognition rather than worrying about the quality of their product. It’s frustrating, because Hollywood used to be my one shining goal in life. Now I don’t think you could make me work for Universal even if you gave me a $90 million development deal. Don’t you feel the same? Because all that money comes with little strings attached to it that pull you in all different directions, and it just seems like more and more, there’s no way to be creative inside these giant money-making institutions that (let’s face it) are going to come crashing down just like the music industry, and sooner rather than later.

Unfortunately, film as art (in America, anyway) is married to film as business. I humbly suggest that it’s time for a divorce. I’m talking about production companies as nonprofit organizations, their goal being to make good movies that people like, rather than to turn a profit. Eddie Izzard said once, “I’m a creativist—I don’t make things in order to make money, I make money in order to make things.” Can you think of a business model that, if widely adopted, would terrify Hollywood more than that?

Region ZeroSome nine months later, those first fevered ramblings have come to fruition, and Region Zero is now a bouncing baby corporation. For the time being we’re functioning as a subsidiary of the St. Paul-based Springboard for the Arts. They have accepted us into their incubator program, which allows us to use their 501(c)(3) status for our own fundraising—meaning that any donations to us are tax-deductible. It’s like money laundering, but totally legal!

There’s more nuance to the business model that I’ll be covering in an upcoming post, but there’s another equally-exciting piece to this puzzle: our first movie.

All of Region Zero’s board members agreed that as our mission in its simplest form is to make movies, we needed to start work on our first feature film right away. This would be a flagship film, our calling card to the world, and a test case demonstrating that we are capable of achieving our stated goals. I’m excited to announce that the film we selected is a one that I wrote earlier this year and will be directing. Given only a few minor unexpected disasters, production will begin in Minnesota this February. More details on the movie forthcoming this week.

Region Zero is a labor of love, and our first movie doubly so: we’re taking “low-budget” to new lows. I normally feel guilty about not paying cast and crew what they’re worth, but here we’re all on an equal footing. We’re all working on this movie because it’s something that we believe in, and if we should win the lottery in distribution, no one person benefits financially at everyone else’s expense—our nonprofit business model dictates that the revenues from this project be reinvested in Region Zero to help fund the next film.

I’m not exaggerating when I say that this movie is one of the most exciting projects I’ve ever worked on. It’s a small family drama—written specifically for the purpose of being cheap to make, so it’s not exactly breaking any new ground in that respect. Still, it’s a welcome return to form for me, and the production model is truly refreshing to someone like myself who has become jaded with how Hollywood’s sausage gets made. Stay tuned for more in-depth coverage of this new venture!

Fallen Branches: prelude to a film

Monday, January 16th, 2012 by

I’ve been a bad blogger.

I’ve got big news—not just big news, relevant news—that I have failed to share here. If you’ve been watching my Twitter you might have noticed that something was up, but I’ve been stingy with the details. But time heals all wounds, the crooked places will be made straight, and I have vowed to blog again.

So here’s the deal: I wrote a feature last April. I called it Fallen Branches, which is a dumb title, but it was a smart story. It’s a movie about a family, and love, and secrets, and how complicated everything can get.

I also cofounded a new production company, based on a nonprofit business model, called Region Zero. The idea was to make a movie, and then another movie, and to keep making them and never stop until we were dead.

Then things got interesting. Region Zero actually took off. It’s got a fiscal sponsor and a board of directors and everything. And when it came time to select a film for production, Region Zero took a look at my script, told me it wasn’t good enough yet but that it could be, and greenlit the project for production.

So I revised and revised, and my producer Matt Kane produced and produced, and everything is still ongoing, but we’ve passed the point of no return. We’re (mostly) funded, we’re (mostly) cast, we’re (mostly) crewed up, and I (mostly) lost my mind driving across the featureless plains of Nebraska last week. I’m now living in Matt’s apartment and will continue to do so until the movie is completed, at the end of February.

There will be more news forthcoming. This blog is going to become my director’s journal, my production notebook, my one tenuous mooring to reality. I’ve got some upcoming posts that more fully explain Region Zero, and of course there will be lots and lots of production news. Right now I’m sitting in the Spyhouse Coffee on Hennepin Avenue, waiting to meet with our costume designer. We will probably be discussing flannel in great detail.

The translation of a story from words on a page to light on a screen never ceases to amaze me.

 

Peace,
Andrew

Digital projection is gaining traction, and why it matters

Tuesday, November 15th, 2011 by

Read this article. IHS Screen Digest Cinema Intelligence Service report that digital projection will overtake 35mm film projection in movie theaters by the beginning of next year, and that 35mm will account for only 17% of theatrical projection by 2015.

This is good news, hopefully? I’ve always thought film was a great acquisition format but a truly rotten distribution format: projectors jam, prints tear, they have to be broken down into 20-minute reels for shipping, they’re flickery, they get dusty and scratched and their analog optical soundtrack can sound like a dusty record.

From the standpoint of a low-budget independent producer, this is very good news. You need some serious scratch to strike just a single 35mm exhibition print, but 0s and 1s are practically free. It is a dream of mine to have a good digital projector in every cinema in America (Good being the key word).

The question is what effect this shift will have on small, independent cinemas. A high-end DLP system costs a bundle, and a lot of smaller movie houses will have a hard time justifying the cost. So what does that mean for the future of indies?

Here’s my prediction. Best case scenario: in an oddly counterintuitive move, art house films will keep on striking film prints for at least 10 more years in order to accommodate the smaller, lower-overhead venues they play until digital projection technology eventually drops in price enough that indie movie houses can switch over (and do it right).

Worst case scenario: small screens will feel the heat from Technicolor and Deluxe, and will be forced into buying dinky little 1080p home theater systems that alias and oversharpen and have those ugly color wheel artifacts. The independent moviegoing experience will suffer, and the cause of indie cinema will be set back by nearly a decade.

No matter what happens, I’ll be sad to see the bloop go bye-bye. It’s always felt to me like an integral part of the moviegoing process. You know the bloop, right? Whenever you go to a 35mm-projected movie, stick around until after the credits are done. This is the tail; the part that’s all dirty and scratched. Usually you’ll see some pretty colors, you’ll hear a big KA-THUNK as the optical track ends… if you’re lucky, you might even see Digital Marcie.

Digital Marcie

I’ll miss you, Digital Marcie.

An anal-retentive FCP switcher’s notes on Premiere Pro

Friday, November 11th, 2011 by

Premiere Pro CS 5.5.2 splash screen

Premiere was the first NLE I ever used. I learned how to cut in Premiere 6.5 on my homebuilt PC nearly ten years ago. I’m now returning to Premiere after spending half a decade cutting in Final Cut Pro. My overall impression is that Premiere’s underlying technology has advanced by leaps and bounds (in fact, I’d go so far as to say that Premiere is the most technologically-advanced NLE on the market today), but its interface has remained largely (and sadly) unchanged.

I’m incredibly picky when it comes to cutting interfaces, having suffered through a lot of bad editing software in my life. It’s why I finally decided to dump FCP for Premiere: I could tell that the wind was blowing towards an iMovie-inspired interface, which is quite frustrating if you aren’t just playing around and actually know what you want. So I thought I’d make a copious sheet of notes about the Premiere user experience.

Just for reference, I’m using Premiere Pro CS 5.5.2 on a Mac Pro (3,1) with 6GB of RAM and an NVIDIA Quadro 4000 GPU. My OS is 10.7.2.

Honestly, the thing I miss most of all is the ability to toggle fullscreen preview on/off with a single keystroke. I’m a two-monitor kind of guy—I like to put my bins and scopes on my second screen where I can get at them when I need them, but let them hide behind my preview when they’re not needed. While we’re at it, if some preview options (*ahem* Firewire DV) are available only when hardware acceleration is disabled, couldn’t we have a keyboard shortcut to toggle that, too?

Lack of Mackie Control integration is embarrassing. This is a must. I rarely use my Tascam FW-1082, but the reason I let it sit here on my desk and take up an enormous amount of space is that when I do use it, I really need it. I can’t imagine how frustrating the lack of control surfaces must be for real sound editors—particularly those who are trying to do serious mixing in Audition.

Premiere Pro's shuttle controls

The way the shuttle controls are arranged below the source and program monitors wastes a lot of screen real estate. Just sayin’.

There’s little transparency in how PP assigns pixel position values. I think this stems from the fact that it tries to automatically handle pixel aspect ratios. It does a good job of that, but it gets confusing when you’re trying to set a pixel-perfect position for something like a hard matte, where exact pixels (and sub-pixels) make a difference. For instance: when working on DV NTSC footage, title designer sees the frame as being not 720x480, but 533x480. This gets confusing. Sadly, not really sure how one might address this problem and make it less confusing. I guess sooner or later we’ll all start living in a world of square pixels, and that will take care of this problem.

On a similar note, I much prefer Final Cut’s pixel positioning scheme, where (0,0) is the center of the frame, not the corner. It makes it easier to center elements on the screen, and it just makes sense that an element with default position should have a position of 0.

I’ve always thought that a pseudo-AGC adjustment would be a killer feature in an NLE. The Levelator is free software that does this really well, but I’d prefer to do it right in Premiere rather than roundtripping an audio export—ideally as a nondestructive operation on a subclip-by-subclip basis, rather than just being a function on the master audio track. The “normalize peaks” option is definitely a step in the right direction, though. Always pissed me off that FCP couldn’t do that.

Premiere Pro "Delete Tracks" dialog

The procedure for adding and removing tracks is way too complicated. I want to right-click on a track and select “delete track.” But I do like the option of deleting all empty tracks.

It would be way cool to be able to reorder tracks via drag-and-drop. This is particularly an issue in the audio timeline, as once stereo/mono/surround tracks are created in a certain order, it is nearly impossible to reorder them.

Okay, you don’t interrupt playback to autosave the project file—nor do you allow the monitor to sleep during playback. That’s incredibly rude, particularly if you’re previewing a cut for a client. You wait until playback is finished, THEN autosave.

Premiere Pro's eye-hurting scopes

I need to be able to customize the brightness/saturation of the video scopes. These things are hurting my eyes. And that brown background is killing me.

I really like the “scale to fit frame” option when mixing SD/HD footage, but it would also be cool to have a “scale to fill frame” option. In addition, I would much prefer that scaling to be applied as a basic motion parameter so that I can see exactly by what percentage the image was scaled, and so that I can scale up from that starting point without sacrificing any quality.

When playing back footage at high speeds, I’d really appreciate the option of Final Cut-style audio playback—I find that dialog is much easier to understand when it’s a bit choppy but normally-pitched vs. smooth but high-pitched—particularly at very high speeds, where the audio in Premiere can get so high-pitched that it turns into a dog whistle.

While we’re talking playback, I find myself missing FCP7’s playhead behavior. During playback, I could click anywhere on the time scale and the playhead would jump to that point and keep playing. Premiere is almost the same, but I have to press play again after I reposition the playhead. This seems like an unnecessary additional step and I keep stumbling over it, even as I get used to Premiere’s other interface differences.

I’d like an easy way to generate a freeze-frame that I can keep in my bin. No keyframing, no exporting/importing, no extraneous files.

Is it just me, or are renders (software engine only) very slow? Just in comparison to FCP7. Makes me worried about how the user experience might be cutting on my new laptop that doesn’t have a CUDA card.

That said, with this Quadro 4000, the realtime rendering is INSANE. I used to sit at my Final Cut workstation and dream of the day when renders would no longer be necessary, and CUDA acceleration seems to be making that dream come true—this technology is awesome. But couldn’t CUDA renders cache, so that I can see smooth playback on eccentric formats? Example: I shot some 720p footage with my iPod that I wanted to include in an SD timeline, scaled down to 68%, with a title composited over it. My GPU is fast, but the frame rate still lags significantly when working with such an unfriendly codec. If I could pre-render that footage, I could at least watch it back at its true frame rate without exporting it to a QuickTime file. This is something that FCP7 handles really well with RT extreme: you can play it back in real time, OR you can cache a render.

By the same token: couldn’t we have background rendering? If FCPX can do it, surely Premiere should be able to.

Sort of off-topic: is Adobe working to bring CUDA acceleration to After Effects? Because that would rock.

Speaking of After Effects, I really wish I could access the warp stabilizer from within Premiere. It’s incredible technology, but it feels like overkill to make an After Effects comp for every shot I want to stabilize.

Using the tilde key to temporarily fullscreen panels is a revelation. SO useful.

It would be great if the AE graph editor made an appearance in PP. The existing graph editor is mostly usable (not being able to zoom out past a certain point means that if you’re keyframing from the beginning of a clip to the end of it, the first and last keyframes sit right on the edge where they’re almost impossible to grab and drag), but AE’s is much more intuitive.

Premiere Pro EQ interfaceJust taking Premiere’s graphic EQ as an example: the interface is decent (although fake knobs on computer screens seem pretty pointless to me, all audio plugins seem to be built that way so I’ll give it a pass), but the way it sits in the effect controls panel is really awkward. In most window configurations it appears as halfway cut off, and you have to adjust your panel layout to see the whole thing. If an effect interface requires me to readjust my screen layout in order to use it, there’s something wrong.

Soundtrack Pro's graphic EQ with spectrum analyzerSince we’re talking about EQ, one of the most (and only) useful features in Soundtrack Pro was the spectrum analyzer in its graphic EQ. If you turned it on and played the sound you were working on, a little graph would superimpose on the chart to show you visually where pitches were falling in your audio. It made it very easy to target specific frequency ranges for correction, rather than guessing. Any chance of a feature like that making its way into Audition and/or PP?

I find that I’m still a little unsure of myself when cutting in Premiere, and I don’t really understand all the ins and outs of the Premiere timeline just yet. Sometimes I feel the urge to quit Premiere and open up FCP7, but so far I’ve been able to avoid that. I haven’t used Final Cut in three months, and although I don’t regret making the switch, I would say that I like the interface of FCP7 better than that of Premiere CS 5.5. But FCP is a dead platform. It will never improve. Adobe has proven itself to be an astute, communicative, responsive company, and their investments in new video technology (including the acquisition of IRIDAS, which makes me giddy with excitement) demonstrate their dedication to the future of Premiere as a powerful, professional platform. So although there’s plenty that I don’t like about Premiere right now, I’m excited and optimistic about its future.